The Short Version

Tynkr Tools & Co just added a third hub: free tabletop RPG tools, starting with an Initiative Tracker and a Dice Roller. Both are built for in-person play — the tracker keeps turn order, rounds, HP, and conditions on one screen and saves itself in your browser between sessions; the roller handles everything from a bare d20 to 4d6-drop-lowest, with advantage and disadvantage one tap away and a roll history for the "wait, what did you roll?" moments. Like every Tynkr tool: free, no ads, no signup, works with any game system, and nothing you enter leaves your device.

I've been rolling dice at game tables for twenty years, and here's the thing nobody warns new game masters about: the rules aren't what slows a fight down. The bookkeeping is. Whose turn is it? What round are we on? How hurt is the ogre? And wasn't somebody poisoned two rounds ago — or was that last week's session?

Almost all the software built for tabletop gaming in the last few years assumes you're playing remotely — full virtual tabletops with maps, tokens, and video chat. Great tools, wrong problem. Most of my games happen at an actual table, in person, where what you need isn't a second monitor's worth of software. It's one screen that answers the four questions above. So I built it — and a proper dice roller to go with it. They live at the new Tabletop & RPG hub on Tynkr Tools, right alongside the kitchen and money tools.

The Initiative Tracker: run the fight from one screen

Add your party and the night's monsters, type in initiative once it's rolled, and the order sorts itself. From there the whole fight is two buttons: Next turn advances through the order and counts rounds automatically; Back un-does the inevitable "wait, we skipped Sarah." Each combatant carries their HP with quick damage-and-heal controls, and you can tag anyone with conditions — poisoned, prone, frightened, concentrating, or anything you type — so the effects that always slip the table's collective memory stay visible every time that turn comes back around.

The feature I care most about is the one you don't see: the encounter saves itself. Every change is stored in your browser, so you can build tonight's encounter on Tuesday, close the laptop, and it's all still there when the session starts Friday — same combatants, same round, same turn. No account, no cloud, no export step. Prep before the session, run at the table.

Small touches from real table experience: adding two goblins auto-numbers them Goblin and Goblin 2. Ties keep the order you entered — or nudge with a decimal, because 15.5 beats 15. And a combatant at zero HP grays out instead of disappearing, because in most games "down" is very much not "gone."

Try the Tool

Set up tonight's encounter before anyone arrives.

Turn order, rounds, HP, and conditions on one screen — saved in your browser between sessions. Works with any system. Free, no signup.

Open the Initiative Tracker →

The Dice Roller: full notation, honest rolls

Plenty of dice apps can roll a d20. Fewer speak the actual language of the table: 3d6+2, 4d6 keep the highest three for ability scores, two d20s keep the better one for advantage. This one parses all of it — tap dice to build a pool, or type the notation directly, with dedicated one-tap buttons for advantage, disadvantage, and the classic 4d6-drop-lowest. Dropped dice show up struck through in the result, so the whole table sees the full roll, not just the answer.

Under the hood it uses your browser's cryptographically secure random number generator with an unbiased mapping to each die's faces — every face equally likely, every roll independent. No weighting, no "mercy" algorithms. If the dice hate you, that's between you and the dice, same as always.

And because "what did you roll?" is asked at every table roughly forty times a night, every roll lands in a history with its full breakdown — the last twenty rolls, kept on your device until you clear them for the next session.

Any system, on purpose

Neither tool assumes a ruleset. Names, initiative, hit points, rounds, conditions, and dice are the shared skeleton of nearly every tabletop RPG ever printed — so the same tracker that runs your fifth-edition fantasy campaign runs a horror one-shot, an old-school hexcrawl, or the homebrew system your group has been half-inventing since college. Nothing here is tied to any publisher's rules, and nothing needs to be updated when a new edition lands.

That's not just a design choice; it's the philosophy of the whole tools site. The kitchen calculators don't care whose recipe you're scaling, the money tools don't care where you bank, and the tabletop tools don't care what game you play. Every tool is free, ad-free, signup-free, and local-first — your encounter and your roll history live in your browser, sent nowhere, monetized never.

Built for the table, not instead of it

A fair question: does a game table really need more screens? Honestly — the phones are already out. Someone's checking a character sheet, someone's looking up a rule, someone's allegedly looking up a rule. The goal here isn't to add screen time; it's to make the screen that's already there do the boring work faster, so the humans can get back to describing the fight, arguing about the plan, and blaming the dice.

This is the start of the hub, not the end of it. The roadmap sketch includes a session-notes pad that remembers every NPC name your party has ever met, a custom random-table roller, and a generic score tracker for miniature wargames. If one of those — or something else entirely — would save your table real time, tell me. The tools that exist today exist because I got tired of wishing for them.

About the Author

Josh is the founder of Built By Josh Studio and Tynkr Tools & Co — a one-person creative operation based in Kansas building Notion templates, spreadsheets, zodiac digital art, and the occasional vanilla-JS side project. He's also the author of Overlayed Echoes, and has spent twenty years on the player's side of the game table.

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