Field Dispatch · Overlayed Echoes

The Load-Bearing Grin: Five Things I Told Myself Were Nothing

An in-world dispatch from the world of Overlayed Echoes by J.S. Warden.

Recovered log · Game Master, Overlayed Echoes project · after the first session, 2045.

I'm writing this with the gloves still on. I should take them off. There's a smear on the inside of the right one I don't want to look at in better light, so the gloves stay on, and I write around them.

The session was perfect. I need to say that first, because it's true and because I'm about to spend five entries explaining why I can't sleep. Eleven months of work and it ran clean — the room held, the smell landed, my four favorite people walked into a world I built and believed it. That happened. That was real. Hold onto that part.

Here's the rest. I'm writing it down because writing things down is how I make them small enough to carry, and right now I need these small.


1. The smell that I banned

There's a list in the build of things the olfactory system is not allowed to do. I wrote the list. Rotten egg is on it — it makes about one person in eight nauseous, it's the fastest way to break immersion, and I typed the line that forbids it myself.

During the level-up, the chickens — and I'll get to the chickens — popped with the smell of rotten eggs.

I told the table the slapstick was mine. Every epic needs a little slapstick, I said, grinning, because the grin is a wall and the wall was holding. The slapstick was not mine. The smell especially was not mine. A banned thing does not un-ban itself. Someone, or something, reached past a rule I wrote and used the one system I'd locked hardest, for a joke.

I'm going to check the logs. I keep saying that. I'm going to check the logs.

2. The chickens I didn't code

I coded the level-up fanfare. The gold spray, the confetti, a dorky robot voice — your essence has ascended — all mine, all dumb, all on purpose. I did not code googly-eyed rubber chickens that cluck and peck and pop with fart noises. They were not in the build. I have stared at every asset in this thing for eleven months and I would know a flock of cursed poultry if I'd made one.

So where did they come from. That's not a rhetorical question. That's the question I'm not going to answer tonight because answering it means admitting the build did something I didn't build, and I'm too tired to admit that and still drive home.

3. The word I already knew

On the cave wall there were markings. Small, spiraling, there when I looked to the side and gone when I looked straight at them. They weren't in the texture. I loaded that texture. Twelve megabytes of stone and lichen, personally, and there were no glyphs on it, and then there were.

And a word arrived in my mouth to describe what I was doing when I saw them. Glyphsense. I didn't make up that word. Here's the part I keep turning over: it didn't feel new. It felt remembered. Like a word I'd been using for years and misplaced. Like the campaign always had it and I'd simply forgotten where I put it, and the wall was being kind enough to remind me.

The wall is not kind. The wall is a texture. I know that. I'm writing it here so I keep knowing it: the wall is a texture.

4. The blood

When the glyphs came, my head throbbed in time with them, and my nose bled.

I felt it on my upper lip before I understood what it was, and I wiped it on the inside of my cloak in the sim and on the inside of my glove in the room, fast, before anyone looked down. Marcus looked anyway. Marcus is impossible to fool about bodies — he's lived in his more honestly than the rest of us. He asked if I was good. I said my eyes were playing tricks. He held my eye half a second too long and then he decided not to push it, and I watched him make that decision, and I was grateful and I was ashamed.

A simulation cannot make your real nose bleed. I want that written down by someone reasonable, so I'm being the someone reasonable. It can't. It didn't. I'm running on four hours a night and tired people bleed and see things. That's all this is.

That's all this is.

5. The pulse behind my ear

After the last bandit fell, the cave went silent — and not quiet, muted. No drip, no wind, no bass channel to mark the end of the fight. The ambient layer didn't fade; it was gone, the way a room goes when someone's hit a switch you didn't know existed.

And in that second of wrong silence, the soft warm spot behind my left ear — where the chip lives, where they put their hardware into the slot in my skull — pulsed once. A single beat. Not mine. I know the rhythm of my own pulse. This was a heartbeat that came from the place where the machine is, and it beat once, like something testing whether the line was open.

Angela says they own the slot in my head where their hardware goes. I told her they don't own my brain. I keep hearing myself say it. They don't own my brain.


So I'm going to sleep, and then I'm going to fix it

Here's the plan, written down so it's real. I sleep. I write a postmortem on the chickens. A postmortem on the smell. A postmortem on the wall textures and the spell-list flicker and the blood that wasn't possible. I check the logs I keep saying I'll check. I tighten every screw in this thing until it sings, because that's my job, because I built this, because a thing you built is a thing you can fix.

The session was perfect. Say it with me. My friends, in armor, in a cave, mad at me about the rules — eleven months for that exact second, and I got it, and it was everything.

I narrated one last line at the end, low, just to myself. I'm not going to write what it was. I'll only write that when I said it, I wasn't sure anymore who was listening.

The gloves are still on. I'm going to take them off now.

If you want to know what it costs to build a world so real it can fool the body — and to be the one person at the table who can feel it fooling yours — start at the beginning, on the good side of the night.

This is the world of Overlayed Echoes — a near-future LitRPG about found family, the masks we wear for the people we love, and the weight of being the one who holds the story together. Progression fantasy with a beating heart and a knife behind its back.