The Dagger Flip: Five Reasons I Was Right and Kael Was Also Right, Don't Tell Him
An in-world dispatch from the world of Overlayed Echoes by J.S. Warden.
Recovered log · Marcus · after the first session, 2045.
So that happened.
I went in fully prepared to be the guy who keeps the GM humble. That's my job. Someone builds an eleven-month masterpiece, someone else has to walk into it and immediately try to do something the masterpiece didn't plan for. Sacred duty. I had a whole list of ways to ruin Kael's tavern.
I didn't get to use any of them, because the second I rendered I forgot the entire bit and just stood there flipping my dagger like an idiot. Speaking of which —
1. He gave me the dagger flip
Three weeks ago I asked Kael to code a little flourish for Varkis — a dagger spin that triggers when I'm standing still. He told me it was a vanity feature and not worth the dev time. So I brought him coffee. Four mornings straight. Day four, he caved, the way I knew he would, because Kael's whole personality is pretending he won't do the nice thing and then doing the nice thing.
Tonight Varkis stood still for two seconds and flipped the dagger, automatically, exactly like I asked, and I grinned like a kid. That's my love language, by the way, in case it's not obvious: getting other people to put extra work in for me and then enjoying it as loudly as possible. Kael knows. Kael coded it anyway. We have an understanding.
2. Black leather, knives everywhere, moves like a ghost
I built Varkis to be everything I'm not allowed to be in a meeting. Lean, hooded, a knife for every occasion, talks faster than you can blink, here for the gold but secretly would die for the crew. Never admitting it, I said when I described him. Wrote my own tagline and didn't even flinch.
Agility seventeen. Plus-three on anything sneaky. I am, in this world, slippery as hell, and that's the most accurate character sheet anyone's ever handed me, because being hard to pin down is sort of my entire deal. You can't ask a guy a real question if he's already three jokes down the hall.
3. I stabbed Theo. In the leg. On accident. It ruled.
Rolled a one. A one. Plus my agility that's a four total, which is a catastrophe, and Varkis lunged at a bandit and instead tripped and put his dagger straight into Theo's shin. My own team. The big guy roared "Marcus, you idiot!" and I yelped "sorry, big guy!" and dodged a frozen bandit mid-swing and honestly? Perfect. Ten out of ten. Would friendly-fire again.
That's the thing about this game — it didn't make us into different people. It made us more us. Theo went full war god. Angela bossed everybody. Lena got quiet and deadly. And I tripped over my own feet and stabbed a friend, which, if you've met me, is the most in-character thing that could possibly have happened.
4. The rules thing that Kael sprung on us
Okay, mild grievance for the record: Kael did NOT tell us the no-metagaming rule carried into the sim. So I leaned over to give Lena some perfectly good strategic advice — hit the big guy first, your spells can torch him — and Kael goes "that's an action, you're skipped," like I should've known. Twenty years of gaming and he springs it on us NOW.
We all yelled at him. He narrated our yelling to his imaginary camera. The party flaps their gums while danger closes in. And here's the part I'll only admit in a notebook: the yelling felt amazing. That specific dumb argument, all five of us talking over each other about a rule — that's the sound of home. I'd forgotten what it sounded like with all five voices in it.
5. The thing I'm not going to make a joke about
I'll give you one real one. Just one, and then we go back to jokes.
There's stuff none of these people know about me. Where I'm from. My middle name. The whole first chunk of the story. And years ago they all just... stopped asking. Didn't dig. Let the blanks be blanks. Lena stopped, Angela never started, Kael builds entire worlds and has never once tried to write mine for me.
Tonight Kael looked a little off at one point — kind of pale, wiped his nose, said his eyes were playing tricks. I almost pushed. I'm good at clocking when someone's not okay; it's the one thing I pay close attention to. But I looked at him and I figured, it's his big night, he's running on no sleep, let the man have his moment. So I let it go. Filed it. We do that for each other, this crew. We let each other have our blanks.
There. That's the real one. Back to your regularly scheduled idiot.
So — same time next week, obviously
Don't even pretend we're not doing this again. I've already got three new ways to ruin the next tavern and Kael's going to need a fourth binder.
Five friends, one cave, a flock of cursed rubber chickens that farted — yes, farted, Kael swears the slapstick was his and I choose to believe him because the alternative is that his game is haunted, and a haunted game is above my pay grade. Best night I've had in longer than I'll say out loud.
Now boot it up again before I get sincere and have to leave.
Start where we started — five idiots around a table, about to walk into a world one of them built because he loves us and can't say it.
This is the world of Overlayed Echoes — a near-future LitRPG about found family, the masks we wear for the people we love, and the weight of being the one who holds the story together. Progression fantasy with a beating heart and a knife behind its back.